amazing game, i love it. though hopefully make the movements less fluid and possibly add the option to lower the graphics, i played the game on 15fps or less, (i have an intel i3 12th gen uhd 620 graphics for those who want to know) but with the gameplay itself, i loved it. it's like doom with the demonic relapse and game mechanics, the story is very interesting with sort of an science experiment mishap, and MOSTLY the artstyle and gore I LOVED IT
great game really enjoyed the demo. I think the idea is really cool and the movement feels quite fluid.
I think the addition of a hold to crouch setting and some kind of indication as to when the kick has come back would make this game even better (I hope I didn't miss if this is already a feature). I saw someone else say to implement an FOV slider and I agree that it would be a welcome addition.
Very fun and meaty demo. The overall atmosphere is well done, and the contrast between the paper & scribbles artstyle and the realistic and dark lighting is quite unique. The sound design and music is VERY good, props to the artist. The feedback on kicking and shooting is also pretty satisfying. The pencil mechanic is neat and has potential.
I also have some feedback though (hope you don't mind):
- The movement feels a little slippery and wobbly, resulting in me sometimes missing my jumps or kicks. In movement FPS' I prefer it to be quite snappy so my character always moves where and when I tell it to. - Occasionally I kick through a bomb, resulting in me eating my own explosion. - I think you shouldn't be able to pick up health when your hp is already full to prevent wasting them.
- I might be blind but I don't think the slide-jump was explained anywhere, and it seemed quite necessary to access some places.
- performance is a little spotty, mostly at the start of the demo. I had some stutters where it froze and then suddenly I was facing a completely different direction. - Often when I kick into a wall at a slight angle I just keep going for a long time sliding along the wall into weird places, also quite disorienting.
- I had a few instances of persistent blood particles going off after killing an enemy. - Some kind of groundslam would make goomba-stomping enemies much easier and more satisfying. Now I rarely did it because the air-control is a little finicky and I might as well just kick them.
All that said, the game is very memorable and I'm very much looking forward to its progress and the full game. :)
this demo is great! super fun and loved the music! few things to note,
a few stutters while loading into a new level, nothing crazy but somethihg to look into.
i didnt like how the explosive barrels could lock onto other explosive barrels. was abit annoying when i aimed for the enemy and it locked onto a barrel instead.
i think it would be cool if you could knock the bad guys into other bad guys, even if it didnt do any damage, would be cool to see them fall over each other!
some instructions are unclear, took me abit to understand how the true/false thing worked and also was unclear how the making doors thing worked.
other than those points i think you have a great game under your belt and will check the game out when its fully done!
Я даже специально зарегистрировался на Itch.io, чтоб написать комментарий. Крайне приятная игра, как по стилистике, так и по геймплею. Довольно умело совмещена задумка и её реализация (я особенно выпал со смеху от взлома с карандашом). Одним словом: Жду полную версию этого продукта.
Но плюсы есть плюсы. Теперь о минусах. Музыка. А именно - её однообразность. Может быть я просто не замечал разницу в пылу битвы, но мне всегда казалось, что играл один и тот же трек и один и тот же эмбиент. Хотелось бы немного разнообразить.
really fun, love the artstyle and the music! a couple things that i think would be good to change are:
+ 1 ink, since its a pencil, might be better to change it to + 1 lead(?) maybe
change coins to clips in the menu and ui, for continuity, and
i know its a demo, but a proper settings menu? it doesnt perform overly amazing on lower end devices, so having a resolution and other optimisation toggles would be great
Found the first trailer two years ago in some tg channel and really liked what i saw. I kinda forgot about it and was really surpirised to see a new trailer, yet even more, with a link for a demo.
First thing i noticed is that the movement is really fluid and fun. I also liked the combining of different gimmics into one ability. Like the kick being also a dash, or the heal being a slow-mo.
Gunplay is cool too, I'm really curious to see what other guns and pencil modes would be added. Shotgun is pretty basic, although i like the limitation of ammo, makes it feel more like a tool then just another way to deal damage. Pencil so far is just a proof of concept, but both modes are already pretty fun to use.
Visuals and general style are really good too. The aestetics of cardboard and scribbles reminds me of something like Fancy Pants Adventure. Also the occasional halucinations and general "creepiness" sometimes feels really unsettling and surpisingly fits together very well with a comedic tone of the game.
Oh and music is wonderfull too, but after looking up who is Joonas Turner i can see why. He worked on a bunch of games, but my eye caught the fact that he made SFX for Broforce, as i was really obsessed with that game back in 2018 or so. Also he even has his own game and the OST there goes so incredibly hard, it's not even heavy metal at this point it's a whole cast iron. Anyways, i can say for sure that the rest of OST and SFX in Paperhead will be top tier.
As for issues, i can only say that it feels like sometimes the game aims the kick of bomb\barrel to the wrong enemy. Also i somehow kicked the first battery through a wall with a window, so i had to drag it all the way around back inside.
Generally it was even better than i expected and i'm looking up to this game, it has all potential to be a really solid movement shooter. Thumbs up.👍 (i swear i wanted to make just a short review, i don't know why i wrote so much, bruh)
Extremely good, from the over all combat to the small things like your pencil glowing in the dark. The only problem I had is that it doesn't run very well, I accept that my hardware isn't exactly great (i5 4th gen and 1060 6gb) but for the scale of the game I feel like it should run a little better.
Just watched it, thanks a lot man! Great feedback! Yeah you're right about wombo-comboing stuff, it just wasnt that obvious unfortunately that you can also slide and throw enemies and objects in the air. With that, you can combo shotgun shot for example. But anyway, great video!
This was a ton of fun. Really dug the kicking mechanic, and once I figured out the pencil drawing bombs bit I loved that too. I think using "ink" is an odd choice, as it's a pencil. I guess it sounds cooler than Graphite though.
I love the game, however you should add a check for if enemies are out of bounds, because I ended up getting softlocked on level 3 (i believe) because an enemy was clipped out of bounds.
I tried the demo myself. There are a few issues I wanted to bring up:
-When backpedaling, kicking won't work but hitting the key still consumes stamina. -I've gotten two gunmen to pick a fight with each other and they really struggle to hit each other at point-blank range. They kind of aim off to the side at each other's feet. -During one instance where I drew and kicked a bomb at a group of zombies, the bomb veered off to the left as it tried to hit a gunman on an elevated platform. -I got stuck in a small corner near where the heal pickup is. As soon as you grab it and turn left, look left again before heading down the path to the right and you'll see a tube with some zombie inside. I went behind that and got caught inside a corner between some boxes when I fell through the opening.
Those aside, I love the sound design. It's so dang crisp! I also really enjoy watching the sprites go full 3d as they helplessly flop around in the air when you slide into them. It's quite humorous. I'm definitely keeping an eye on this.
Watched ABG's video just a moment ago. I'm very interested in this game, but will you either provide an alternative set of imagery to the sudden hallucinations or some option to turn them off? That instantaneous flashing of white is extremely unpleasant.
This is unexpectdly VERY well made. I got hooked on story, the gameplay is very good. tooke me a while to get used to mouseaim, but when i got it, everything went downhill. this is a very good game, visuals are amazingly good and fitting, combat is PUNCHY and fast as fuk boi, story is very interesting. 10\10.
Very very fun!! I love the sound design and music, movement feels very fun and snappy, feedback is amazing, combat feels very fun from the beginning. Look forward to seeing more :)
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somewhere in Nevada..
somewhere in Saratov..
how do you play after download
unzip it somewhere and run PPRHD_m.exe
amazing game, i love it. though hopefully make the movements less fluid and possibly add the option to lower the graphics, i played the game on 15fps or less, (i have an intel i3 12th gen uhd 620 graphics for those who want to know) but with the gameplay itself, i loved it. it's like doom with the demonic relapse and game mechanics, the story is very interesting with sort of an science experiment mishap, and MOSTLY the artstyle and gore I LOVED IT
great game really enjoyed the demo. I think the idea is really cool and the movement feels quite fluid.
I think the addition of a hold to crouch setting and some kind of indication as to when the kick has come back would make this game even better (I hope I didn't miss if this is already a feature). I saw someone else say to implement an FOV slider and I agree that it would be a welcome addition.
looking forward to playing further!
how do i play after the download
Run PPRHD_m.exe
Damn , I can't wait for the release. Demo started out ok, just got better & better every level
well that was cool, when does the full game come out?
love the game keep up the good work
Very fun and meaty demo.
The overall atmosphere is well done, and the contrast between the paper & scribbles artstyle and the realistic and dark lighting is quite unique.
The sound design and music is VERY good, props to the artist.
The feedback on kicking and shooting is also pretty satisfying.
The pencil mechanic is neat and has potential.
I also have some feedback though (hope you don't mind):
- The movement feels a little slippery and wobbly, resulting in me sometimes missing my jumps or kicks. In movement FPS' I prefer it to be quite snappy so my character always moves where and when I tell it to.
- Occasionally I kick through a bomb, resulting in me eating my own explosion.
- I think you shouldn't be able to pick up health when your hp is already full to prevent wasting them.
- I might be blind but I don't think the slide-jump was explained anywhere, and it seemed quite necessary to access some places.
- performance is a little spotty, mostly at the start of the demo. I had some stutters where it froze and then suddenly I was facing a completely different direction.
- Often when I kick into a wall at a slight angle I just keep going for a long time sliding along the wall into weird places, also quite disorienting.
- I had a few instances of persistent blood particles going off after killing an enemy.
- Some kind of groundslam would make goomba-stomping enemies much easier and more satisfying. Now I rarely did it because the air-control is a little finicky and I might as well just kick them.
All that said, the game is very memorable and I'm very much looking forward to its progress and the full game. :)
Great game, but it really needs invert mouse option!
a few stutters while loading into a new level, nothing crazy but somethihg to look into.
i didnt like how the explosive barrels could lock onto other explosive barrels. was abit annoying when i aimed for the enemy and it locked onto a barrel instead.
i think it would be cool if you could knock the bad guys into other bad guys, even if it didnt do any damage, would be cool to see them fall over each other!
some instructions are unclear, took me abit to understand how the true/false thing worked and also was unclear how the making doors thing worked.
other than those points i think you have a great game under your belt and will check the game out when its fully done!
Cool demo, only issue was the FOV, needs a slider
Я даже специально зарегистрировался на Itch.io, чтоб написать комментарий. Крайне приятная игра, как по стилистике, так и по геймплею. Довольно умело совмещена задумка и её реализация (я особенно выпал со смеху от взлома с карандашом). Одним словом: Жду полную версию этого продукта.
Но плюсы есть плюсы. Теперь о минусах. Музыка. А именно - её однообразность. Может быть я просто не замечал разницу в пылу битвы, но мне всегда казалось, что играл один и тот же трек и один и тот же эмбиент. Хотелось бы немного разнообразить.
А так, друже, продолжай, это крайне круто.
really fun, love the artstyle and the music! a couple things that i think would be good to change are:
+ 1 ink, since its a pencil, might be better to change it to + 1 lead(?) maybe
change coins to clips in the menu and ui, for continuity, and
i know its a demo, but a proper settings menu? it doesnt perform overly amazing on lower end devices, so having a resolution and other optimisation toggles would be great
other than that, look forward to release!
this game is awesome :)) keep it up !!!
the demo is very fun although it lags on my budget laptop alot without any option to change resolution, looking forward to the full game's release!
Maybe change it to a fountain pen so the ink makes more sense
Found the first trailer two years ago in some tg channel and really liked what i saw. I kinda forgot about it and was really surpirised to see a new trailer, yet even more, with a link for a demo.
First thing i noticed is that the movement is really fluid and fun. I also liked the combining of different gimmics into one ability. Like the kick being also a dash, or the heal being a slow-mo.
Gunplay is cool too, I'm really curious to see what other guns and pencil modes would be added. Shotgun is pretty basic, although i like the limitation of ammo, makes it feel more like a tool then just another way to deal damage. Pencil so far is just a proof of concept, but both modes are already pretty fun to use.
Visuals and general style are really good too. The aestetics of cardboard and scribbles reminds me of something like Fancy Pants Adventure. Also the occasional halucinations and general "creepiness" sometimes feels really unsettling and surpisingly fits together very well with a comedic tone of the game.
Oh and music is wonderfull too, but after looking up who is Joonas Turner i can see why. He worked on a bunch of games, but my eye caught the fact that he made SFX for Broforce, as i was really obsessed with that game back in 2018 or so. Also he even has his own game and the OST there goes so incredibly hard, it's not even heavy metal at this point it's a whole cast iron.
Anyways, i can say for sure that the rest of OST and SFX in Paperhead will be top tier.
As for issues, i can only say that it feels like sometimes the game aims the kick of bomb\barrel to the wrong enemy. Also i somehow kicked the first battery through a wall with a window, so i had to drag it all the way around back inside.
Generally it was even better than i expected and i'm looking up to this game, it has all potential to be a really solid movement shooter. Thumbs up.👍
(i swear i wanted to make just a short review, i don't know why i wrote so much, bruh)
❤❤❤❤
Extremely good, from the over all combat to the small things like your pencil glowing in the dark. The only problem I had is that it doesn't run very well, I accept that my hardware isn't exactly great (i5 4th gen and 1060 6gb) but for the scale of the game I feel like it should run a little better.
cardboard DOOM...I love this so much!!!!
Gave it a Let's Play, my gameplay, feedback and experience within
Just watched it, thanks a lot man! Great feedback! Yeah you're right about wombo-comboing stuff, it just wasnt that obvious unfortunately that you can also slide and throw enemies and objects in the air. With that, you can combo shotgun shot for example. But anyway, great video!
Appreciate it, feels good to play as is even from what I only had done :)
This was a ton of fun. Really dug the kicking mechanic, and once I figured out the pencil drawing bombs bit I loved that too. I think using "ink" is an odd choice, as it's a pencil. I guess it sounds cooler than Graphite though.
This is a great game. Love the combination of cuteness and brutality. Game also feels great to play. Hope to see more!!!
Impressive gameplay!! Love the game.
works fine on linux with wine, game is sick as hell
Glad you liked it!
I love the game, however you should add a check for if enemies are out of bounds, because I ended up getting softlocked on level 3 (i believe) because an enemy was clipped out of bounds.
😥where did that happen on level3?
The first encounter. If I clipped it I would put it here, but alas, I did not.
One of the enemies just slid off screen as I was dealing with them.
I tried the demo myself. There are a few issues I wanted to bring up:
-When backpedaling, kicking won't work but hitting the key still consumes stamina.
-I've gotten two gunmen to pick a fight with each other and they really struggle to hit each other at point-blank range. They kind of aim off to the side at each other's feet.
-During one instance where I drew and kicked a bomb at a group of zombies, the bomb veered off to the left as it tried to hit a gunman on an elevated platform.
-I got stuck in a small corner near where the heal pickup is. As soon as you grab it and turn left, look left again before heading down the path to the right and you'll see a tube with some zombie inside. I went behind that and got caught inside a corner between some boxes when I fell through the opening.
Those aside, I love the sound design. It's so dang crisp! I also really enjoy watching the sprites go full 3d as they helplessly flop around in the air when you slide into them. It's quite humorous. I'm definitely keeping an eye on this.
Thanks! Will check the issues!
Oops, to clarify, I was talking about the heal power-up, not a regular pickup.
Best DIY indie fps game ever
🥰
A pure banger.
HELL YEAH
Watched ABG's video just a moment ago. I'm very interested in this game, but will you either provide an alternative set of imagery to the sudden hallucinations or some option to turn them off? That instantaneous flashing of white is extremely unpleasant.
Will add an option for that for sure
Just saw a gameplay by Alpha Beta Gamer and it caught my atention. Loved the design :D
Thanks!
This is unexpectdly VERY well made.
I got hooked on story, the gameplay is very good. tooke me a while to get used to mouseaim, but when i got it, everything went downhill. this is a very good game, visuals are amazingly good and fitting, combat is PUNCHY and fast as fuk boi, story is very interesting.
10\10.
Thanks a lot!!!
hey! Sorry about that, try to disconnect controller!
Thanks! You were right, my DualShock4 was connected.
Very very fun!! I love the sound design and music, movement feels very fun and snappy, feedback is amazing, combat feels very fun from the beginning. Look forward to seeing more :)
Thanks a lot!!!
omg iteresting ......
🤔😮
Design is so fresh, love it
Thanks!!!
Works great on Linux via Proton!
How to set up:
- Download game
- Unzip to some folder
- Add to Steam as Non-Steam game
- Click "Properties" and "Force compatibility"
Cool! Was waiting for it since forever
Me too!