[Long Post] Hopeful for this game, cool ideas! I really want this game to be successful, so as a dev myself I wanna give my opinion with detailed reasoning after watching the trailer and playing through the demo. (Of course, that's only my opinion, also i have not worked on movement shooters yet!)
Pros: - Most of the mechanics are relatively polished, I really liked kicking around and shooting up a bunch of paper dudes. - Kicking exploding barrels and bombs are the best. Really captivates that dopamine kick when you do it nicely. (Is there a bit of help where the barrel lands? It so, it feels really natural and awesome, as for my experience playing the demo) - The graphics and theme is really unique, fun, and manages to be a bit scary while also being goofy enough to enjoy. - Only one actual dynamic music yet, but it is really complementing the bigger fight waves, giving you that Doom rush when you hear it :) - I got interested in the stickman dude. What could they be up to...?
Cons: (more like, needs polishing) - Quality of tutorials are inconsistent a bit. Some mechanics are explained perfectly, but for an example, there is a prompt [E] to close notes (as I remember), but it was not shown for sharpening the pencil, I was stuck there for a minute to get it the first time. Two abilities were a bit hidden, 1: jumping higher from a crouch, i discovered it accidentally, 2: sliding below enemies to kick them up in the air (I only knew this from watching the trailer a second time after finishing the demo)
- The pencil's hacking needs to be more fun, i expected more doors and secret passages to draw instead of the security panel hacks. (Finding, erasing, then rewriting the panel is many steps for a single door, which is good for 1 puzzle, then becomes a hassle when faced more times, but hey, this is just the demo!)
Not really cons, but my other opinions: [SPOILERS] - I actually had no problem with the long times between fights, The only thing i was bummed about is that the demo ended without a last big fight. (There was like a solid 5-10 minutes of not-shooting then game ended, me expecting a last fight at the huge room) - The game's story was really the most interesting with it's enviromental storytelling, and events (glitches, stickman dude), not the notes thrown around. But hey, they are also just optional to read so that's nice :)
Hoping to have a nice release my dude, i want to see more cardboard dudes get blown up!
This demo is amazing! The combat feels really fun between kicking bombs at enemies and all the jumping around and the aesthetic of the game is perfect. If you can get people excited about this it could probably be the next big indie game.
Really I only had two problems with the game being that the fights are too spread apart like someone else mentioned but also I think the movement in the game could be a little better, it's pretty much fine as it is but it could do with the player being able to preserve their momentum since they tend to suddenly slow down in the air after a dash or slide.
Apart from that, great game! Can't wait to see more of this!
Amazing game, love the art style and concept. I had a bit of issue with the mouse suddenly jolting and some area being too dark like the moving in vent. Other than that this game was really interesting to play and I really enjoyed it.
I made a video please check it out and support my channel.
Game is good, have some problems like: some enemies somehow get into the wall and not let me finish the wave; maybe add some in-game checkpoint ( physical in game or autosave is fine) so we can get back in the game faster (or to avoid game-breaking bugs like the one I gave); sometimes the camera glitches and look upward; need more blood (joking that's enough blood coming from paper and cardboard :>)
I genuinely believe this might be my favourite indie game that has released (or gotten a demo I suppose) this year, the gameplay is so satisfying, being able to draw a bomb and then kick it at a group of enemies will never fail to release dopamine.
The music is also fantastic, Joonas did an outstanding job on the OST!
I'm also a massive fan of the art style, genuinely looks amazing, the story seems pretty interesting as well, I think those random hallucinations (?) of that stick figure are sick as hell.
Really excited to see what this game will become, keep up the amazing work you lot!
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Wow, what a great game. Loved the art, the music, loved everything about this game!! It's fun. Nice work! :)
I dunno, the games feels a little...paper thin?
;{)))))))))))))))))))))))
Downloaded on a whim, now I'm very excited to see where the game will go! Super fun and cant wait to see where the story is going!
EPIC EPIC EPIC 🤩🤩🤩🤩🤩
[Long Post]
Hopeful for this game, cool ideas!
I really want this game to be successful, so as a dev myself I wanna give my opinion with detailed reasoning after watching the trailer and playing through the demo. (Of course, that's only my opinion, also i have not worked on movement shooters yet!)
Pros:
- Most of the mechanics are relatively polished, I really liked kicking around and shooting up a bunch of paper dudes.
- Kicking exploding barrels and bombs are the best. Really captivates that dopamine kick when you do it nicely. (Is there a bit of help where the barrel lands? It so, it feels really natural and awesome, as for my experience playing the demo)
- The graphics and theme is really unique, fun, and manages to be a bit scary while also being goofy enough to enjoy.
- Only one actual dynamic music yet, but it is really complementing the bigger fight waves, giving you that Doom rush when you hear it :)
- I got interested in the stickman dude. What could they be up to...?
Cons: (more like, needs polishing)
- Quality of tutorials are inconsistent a bit. Some mechanics are explained perfectly, but for an example, there is a prompt [E] to close notes (as I remember), but it was not shown for sharpening the pencil, I was stuck there for a minute to get it the first time.
Two abilities were a bit hidden, 1: jumping higher from a crouch, i discovered it accidentally, 2: sliding below enemies to kick them up in the air (I only knew this from watching the trailer a second time after finishing the demo)
- The pencil's hacking needs to be more fun, i expected more doors and secret passages to draw instead of the security panel hacks. (Finding, erasing, then rewriting the panel is many steps for a single door, which is good for 1 puzzle, then becomes a hassle when faced more times, but hey, this is just the demo!)
Not really cons, but my other opinions: [SPOILERS]
- I actually had no problem with the long times between fights, The only thing i was bummed about is that the demo ended without a last big fight. (There was like a solid 5-10 minutes of not-shooting then game ended, me expecting a last fight at the huge room)
- The game's story was really the most interesting with it's enviromental storytelling, and events (glitches, stickman dude), not the notes thrown around. But hey, they are also just optional to read so that's nice :)
Hoping to have a nice release my dude, i want to see more cardboard dudes get blown up!
Correction: The [E] prompt says to interact with things. It was my bad :)
amazing game I like the mechanics
This demo is amazing! The combat feels really fun between kicking bombs at enemies and all the jumping around and the aesthetic of the game is perfect. If you can get people excited about this it could probably be the next big indie game.
Really I only had two problems with the game being that the fights are too spread apart like someone else mentioned but also I think the movement in the game could be a little better, it's pretty much fine as it is but it could do with the player being able to preserve their momentum since they tend to suddenly slow down in the air after a dash or slide.
Apart from that, great game! Can't wait to see more of this!
Show post...
Game is good
Nice
Actually, you can glitch thru just about any door like that.
Much big problem. You can glitch thru the bombable walls by kicking into them. Overall, this game is AWESOME.
Can you please record it on vid and attach here?
I made a video please check it out and support my channel.
You can use Flashlight to lit up dark places. It’s on X key
It was very fun to play, was just hoping for a boss fight!
Oh.
Wow.
😀
Played and enjoyed the old demo back in the day, massively impressed with how it's grown 👍
Game is good, have some problems like: some enemies somehow get into the wall and not let me finish the wave; maybe add some in-game checkpoint ( physical in game or autosave is fine) so we can get back in the game faster (or to avoid game-breaking bugs like the one I gave); sometimes the camera glitches and look upward; need more blood (joking that's enough blood coming from paper and cardboard :>)
your kinda right not about the glitches but it does need more blood
And It needs a option where you can change your Game Speed cuz mine does glitch
I REALLY like the mobility you have in this game. I hope you add in more pencil abilities and weapons that gives more mobility options to the player.
Here's my channel for other games I have played. https://www.youtube.com/@Levont
Can't wait for the full thing the demo was terrific
epikardo
This was awesome, I actually had a lot of fun with this. Can't wait to see if there's a boss fight. Makes me really want to try doom eternal.
Hahah, thanks
i want it and need this on steam take my money runs awe-some on steam deck all 5 levels are badass
I LOVED THIS GAME
yo thanks!
no problem the game was soooo good
Excellent game, but I have a few small suggestions
Don't make the gaps in-between fights so long
Try to combine platforming with combat.
Make the recharge rate for the kick less.
no
(Im joking. thanks!)
I really enjoyed this game, the music, the atmosphere, the aesthetics, everything is really well done.
Good job.
Realmente disfruté este juego, está realmente bien hecho la música, el ambiente, la estética, todo.
Buen trabajo.
Thanks!
Amazing game I WANT MORE !!!
please i love the meat can
yooo thanks a lot!
Awesome game.
le high jump kick mechanic was well implemented, as well as a wonderfully demented artstyle! Shotgun was a bit wonky, but was a great addition
💖💖💖
probably good but it says "windows protected your pc" so imma pass.
nah it’s just Unity thing idk why its doing that
I genuinely believe this might be my favourite indie game that has released (or gotten a demo I suppose) this year, the gameplay is so satisfying, being able to draw a bomb and then kick it at a group of enemies will never fail to release dopamine.
The music is also fantastic, Joonas did an outstanding job on the OST!
I'm also a massive fan of the art style, genuinely looks amazing, the story seems pretty interesting as well, I think those random hallucinations (?) of that stick figure are sick as hell.
Really excited to see what this game will become, keep up the amazing work you lot!
💖💖💖💖💖💖💖💖💖